﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ActionSystem.Core.ActiveLogic
{
    /// <summary>
    /// 每次逻辑更新
    /// </summary>
    public interface IActiveLogicActionHandler
    {
        void Update(BaseStateAction action,float deltaTime);
        void PostUpdate(BaseStateAction action, float deltaTime);
    }

}
